Summary

  • 3d Coordinate system and sketch:

    • points
    • surfaces
    • curves
    • regions
      • Geometry is a centerpiece of this course
      • Sketching is a required skill and will be tested throughout this course

Review

  • Recall the 2D coordinate system

    • We must be consistent in our graphs image
      • We can rotate the graph
        • But we cant mirror it! (you could but you need to be consistent)
    • We can add a 3rd dimension by adding a line coming out of the intersection of the x-y plane

  • Right hand rule

      • where we curve our hands towards the y-axis
  • Coordinates planes

    • We know the xy plane, but we can do this for all permutations of the varibles

      • X-Y Plane
      • X-Z Plane
      • Y-Z Plane
    • Because of this we have octants like the quadrants of a 2d plane

Coordinate systems in

  • It is simple it follows (x,y,z)

    • this is self explanatory…
  • Projection of points to coordinate planes and axes.

    • If we are projecting onto a plane such as the xy plane we just take the xy coordinates and throwaway the rest
      • this is similar to 1.5 Projection
      • note we dont get rid of the redundant coordinate we just enter a 0

Sketching in

  • if its a 2 varible function we can just sketch it but we need to extrude in the direction of the free varible

    • Because the 3rd varible is a free varible so any value still would satisfy
  • EX.

Distance formula

  • The distance between two points and is

      • this is derived because each point is perpidicular to each axis so they are sqares, we can just find the hypotunes