Summary
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3d Coordinate system and sketch:
- points
- surfaces
- curves
- regions
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Geometry is a centerpiece of this course
- sketching is a required skill and will be tested throughout this course
Review
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Recall the 2D coordinate system
- We must be consistent in our graphs image
- We can rotate the graph
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But we can’t mirror it! (you could but you need to be consistent)
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We can add a 3rd dimension by adding a line coming out of the intersection of the x-y plane
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Right hand rule
- where we curve our hands towards the y-axis
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Coordinates planes
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We know the xy plane, but we can do this for all permutations of the variables
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X-Y Plane
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X-Z Plane
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Y-Z Plane
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Because of this we have octants like the quadrants of a 2d plane
Coordinate systems in R3
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It is simple it follows (x,y,z)
- this is self explanatory…
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Projection of points to coordinate planes and axes.
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If we are projecting onto a plane such as the xy plane we just take the xy coordinates and throwaway the rest
- this is similar to 1.5 Projection
- note we don’t get rid of the redundant coordinate we just enter a 0
Sketching in R3
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if it’s a 2 variable function we can just sketch it but we need to extrude in the direction of the free variable
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Because the 3rd variable is a free variable so any value still would satisfy
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EX.
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The distance between two points P1(x,y,z) and P2(x,y,z) is
- ∣P1P2∣=(x1−x2)2+(y1−y2)2+(z1−z2)2
- this is derived because each point is perpendicular to each axis so they are squares, we can just find the hypotenuse